π° $GAV
Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.
$GAV will be minted in January 2026, along with the release of the project. Currently, $GAV is only used as an in-game currency
Emission
Gameplay
$GAV is the primary token by which in-game play is rewarded. $GAV can be earned in game through:
The single player story, where players explore a vast open world, complete quests, solve challenging puzzles, and defeat dangerous monsters.
A gauntlet-style arena mode in which players compete against progressively more difficult AI opponents.
The online player-versus-player mode, where players progress through a ranked ladder, with rewards increasing in step with rank progression.
Passively from the operation of a player's Keep.
Utility
Gameplay
$GAV has all the functions of a typical RPG currency and can be used to:
Purchase equipment, consumables, keys, and other items
Learn Skills
Level up
Craft equipment
Open a Keep
Create a Guild
Governance
In addition to the various in-game uses provided above, $GAV holders will be able to vote on:
Additional game content/DLC
Game feature proposals
Balancing/mechanic proposals
PVP season rewards
A portion of ecosystem fund allocation
Tokenomics

$GAV will have a fixed supply of 1,000,000,000 tokens, allocated as follows:
Private sale/investors: 15%
Public sale: 3%
Team: 20%
Treasury: 20%
Ecosystem (P2E emissions & staking rewards): 41%
Liquidity: 1%
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