Combat attributes
Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.
Combat attributes directly affect your performance in battle through increasing parameters such as damage output, health, and field maneuverability.
Additionally, having a certain amount of some attributes may open up locked paths or choices in story mode (such as being able to move a boulder if your party has sufficient strength).
Upon levelling up, characters are given points to allocate to any of the following:
Primary Stats
Adding points into a character's primary stats will increase their damage while using certain types of skills.
Strength
Increases the damage dealt by one-handed melee weapon skills
Intelligence
Increases the damage dealt by magic and tech skills
Dexterity
Increases the damage dealt by dagger and bow skills
Constitution
Increases your maximum health based on character level
Mobility
Adding points into mobility stats affect your MP (movement points), AP (action points), and turn order. MP is required to move a character while AP is used to pay the activation cost for skills.
Speed
At certain levels, increases max MP or your turn MP
Vigor
At certain levels, increases max AP or your turn AP
Initiative
Determines turn order in battle
Weapon mastery
Adding points to weapon masteries will grant your characters bonus overall accuracy, evasion, and damage as long as they are equipped with the corresponding weapon type.
Additionally, damage dealt by most skills will scale with certain weapon mastery levels.
Swordsmanship
Gain bonuses while equipped with a one-handed melee weapon
Wizardry
Gain bonuses while equipped with a wand or a staff
Ranged
Gain bonuses while equipped with a bow
Dual-wielding
Gain bonuses while equipped with daggers or other weapon pairs
Schools
Adding points to schools will provide characters with certain bonuses that favour their playstyles while boosting the effectiveness of certain skills outside of damage scaling (e.g. buff/debuff duration or quality of summoned minion).
Additionally, damage dealt by most skills will scale with certain school levels.
Hunter
Increases damage and critical hit chance while using a bow
Deal additional damage to distant targets (4 or more units away)
Rogue
Increases damage and critical hit chance while using daggers
Gain a damage boost while attacking a flanked target
Gain bonus evasion when hiding in shadows
Warrior
Increases damage and critical hit chance while using one-handed melee weapons;
Increases damage dealt by physical skills
Cleric
Improves the damage and effects of Cleric skills
Warlock
Improves the damage and effects of Warlock skills
Aeromancer
Improves the damage and effects of Aeromancer skills
Geomancer
Improves the damage and effects of Geomancer skills
Hydromancer
Improves the damage and effects of Hydromancer skills
Pyromancer
Improves the damage and effects of Pyromancer skills
Engineer
Improves the damage, range, and effects of Engineer skills
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